Compete against motocross tracks around the world in MXGP 2019

Even though we hate it, we can’t be on our bikes all the time. After all, sometimes we have to eat and sleep. Work too, because otherwise how will you afford to keep your bike(s)? It’s so hard, guys. I say. Still, if you want to vicariously enjoy MX action from the comfort of your couch when you’re not actually in the saddle, the latest entry in the MXGP series was released on August 27, 2019 for PlayStation 4, XBOX One, Windows PC, and Steam.

MXGP 2019 picks up where MXGP Pro left off, sort of. Early reviews indicate that while MXGP Pro was more of a ruthless racing simulator, MXGP 2019 is reminiscent of previous entries in the series, arcade-wise. How you feel about whether this is a good thing will, of course, be entirely up to you.

Some people like the tougher challenges of a good racing simulator. Others enjoy racing friends in an arcade style. It all comes down to personal preference, and as long as you know what you’re getting into, you can make good gameplay choices. Since the trailer above doesn’t tell you much about the actual gameplay, here’s a review from YouTuber windham151 with gameplay footage:

There are also a few new features. A new track editor that the Sixth Axis dit is borrowed from the Supercross series allows you to set up your own tracks that can last up to three minutes per lap. Additionally, you can access other players’ tracks if you’re playing single-race GP mode.

Additionally, there is an open world option called Playground, but the Sixth Axis encountered frustrating load time issues with accessible events in the Playground you might want read on.

Of course, no game can replace the experience of riding, but they’re still great fun. Also, playing games with the young children in your family can get them interested in riding a bike and see how awesome it can be. It can only be a bonus.

Sources: MXGP 2019, The sixth axis, Youtube